Hero Realms Deckbuilding Game Review And How To Play

Hero Realms Deckbuilding Game Review and How To Play

Hero Realms Deckbuilding Game, Character Expansions, And Ancestry Expansion Unboxing

Pick up a copy of Hero Realms Deckbuilding Game on Amazon here.


Hero Realms is a fantasy-based deckbuilding game that is quick to learn and fast to play. You take on the role of a hero that is battling for power in the kingdom and you must defeat others to be the last hero standing.

You’ll start the game like most deckbuilding games with a base set of cards. In this case, it is 7 gold cards, a dagger, a short sword, and a ruby. With these base set of cards, you will use the gold each round to buy new cards from the market. Your starting deck gives you a few cards to damage your opponent, but you’ll need to build a more powerful deck as you play if you hope to succeed.

Each player begins the game with 50 health, and you will need to reduce all other opponents to 0 health to win the game. Whether you go first or second will determine the starting hand size for your player. If you play first you only draw 3 cards, all other players after that will draw 5 cards.

You’ll also set up the market which consists of a pile of all of the Fire Gems, and then you flip up 5 cards from the remaining market deck. The market deck consists of all cards except starting deck cards and the Fire Gems. Now that you have the game set up we’ll walk you through how to play.

How to play Hero Realms

On your turn, you can play cards that will grant you abilities, gold, and combat damage. You can use these in any order you choose or you don’t have to use them at all.

Gold can be combined to buy cards of higher value or split among buying many cards. You can also combine combat damage to do massive damage or split it among multiple targets.

When you buy a card it goes into your discard pile which you can then use in later turns. Sometimes there are exceptions to this and cards may go on top of your draw pile, but this will be on the card text. Also, when you buy a card from the market, immediately flip up the next card from the market deck to replace the purchased card in the market.

After you have played all the cards in your hand, and done damage, and finished buying cards from the market, place all of the cards, played or not, into your discard pile. Finally, you should draw 5 new cards from your deck.

If you cannot draw 5 cards, draw what you can, then shuffle the discard pile, and this becomes your new deck to draw from. Once you have your hand of 5 cards, play passes to the next player and they take their turn.

This continues until one player is left and all other players have been reduced to 0 health.

Using Ally Abilites, Champions, Guards, and sacrificing cards

Another thing to note is cards will have an associated faction or color type. Some cards will have a symbol of their color type below the main text of their card. If you have played a card that same turn of that color you can activate that secondary ally ability on the card.

Some cards are also designated as champions. These cards will have a gray shield on the bottom right of their card. This designates that they have that much health and can block that much incoming damage before they are stunned. When assigning damage you can choose to target champions or the opposing player directly.

Champions stay on the battlefield once played until they are defeated and stunned. When a champion is stunned you place them in your discard pile. Champions usually have a special ability they can use each round as well. Simply turn them sideways to indicate if you have used them during your turn or not.

Champions then “prepare” on your next round and can use their ability again. If a champion used their ability, they can still use their full shield number to block damage. Damage to champions must be dealt damage in their full shield amount to stun them, and damage does not carry over from round to round.

Some champions are considered “Guards” and these champions have black shield icons. They also stay out until defeated, but opponents must attack them first before attempting to stun other champions or players directly.

Cards may also have a trash can icon next to some abilities. This means you must sacrifice that card to use that ability. Sacrificed cards do not go in your discard pile, instead, set them off to the side of the game. Consult the rulebook for any clarifications.

Hero Realms Deckbuilding Game Review

The Hero Realms Deckbuilding Game is one of the best fantasy-based deckbuilding games I have played in recent years. The game features great artwork and the Hero Realms starter kit gives you everything you need for a 2-4 player game.

The game has a similar feel to Magic The Gathering, but unlike many collectible card games, you don’t need to continually spend money to create the perfect deck. As this is a stand-alone deck-building game you get what you need to play in the base starter decks and only need to purchase expansions if you want to further enhance the game play. Most expansion pack bundles are less than the cost of a few packs of typical collectible card games.

The Hero Realms Deckbuilding Game also is very simple to learn and quick to play. Most games take around 20-30 minutes at most if you are playing with 2 players. This allows you to play several games in a row without feeling like you have spent your entire game night on one game.

Another reason this is one of the best deck-building games is that the replay value is so high. While you start with the same base deck of cards for each game, the market deck comes out differently each game. Plus, depending on what cards you buy and what your opponents buy it can completely change your strategy each game.

If you are looking for a low-cost deck-building game that is very fun, easy to play, and quick to learn, I highly recommend picking up the Hero Realms Deck Building Game.

How to play the Hero Realms Deckbuilding Game Character Expansion and Ancestry Expansion

How to play the Hero Realms Deckbuilding Game Character expansion and Ancestry expansion is very similar to the main game of Hero Realms. In the base game of Hero Realms, you take on the role of a generic hero. In the Hero Realms Character expansions and Ancestry Expansion you’ll play as a specific hero type.

The Hero Realms Character expansions include a Wizard, Cleric, Thief, Fighter, and Ranger. The Ancestry expansion includes the Dwarf, Elf, Ogre, Orc, and Smallfolk. When you play as one of these heroes you’ll add some additional cards to your base starting deck or swap out cards depending on the hero.

Also, you’ll be given an additional skill or ability card for each hero and a one-time use card. These cards fit with your hero’s character type or race. For example, one of the thief’s cards allow you to steal a card from your opponents deck to use as your own.

Other than that, the Hero Realm Character expansion and Ancestry expansion play almost identical to the original generic hero.

Hero Realms Deckbuilding Game Character Expansions And Ancestry Expansion Review

One great thing about the Hero Realms Character expansions and the Ancestry Expansion is that they are all very affordable. Each one of these expansions also adds a lot of additional replay value to the original Hero Realms Deckbuilding Game.

Even with just a few additional base cards and an extra ability, it can greatly influence the type of deckbuilding strategy you focus on. It feels like you really are playing as that character type as well. For example, the Cleric Character expansion gives you cards that boost your healing ability. When you combine that with other healing cards it can be extremely hard to take down that character.

If you enjoy the base Hero Realms Deckbuilding Game I highly recommend picking up the Character and Ancestry Expansions as well.

Pick up a copy of the Hero Realms Deckbuilding Game Character Expansions on Amazon here.

Pick up a copy of the Hero Realms Deckbuilding Game Ancestry Expansion on Amazon here.

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